The name Ngi̋rg Pē̋thër Nêōw is derived from the Goblin language, as Ngi̋rg Pē̋thër Nêōw was founded by Glelè Glèshel Brelè, who was culturaly Goblin.
Climate
Ngi̋rg Pē̋thër Nêōw has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). Ngi̋rg Pē̋thër Nêōw receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of rain during the fall. Ngi̋rg Pē̋thër Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2490 m (8169 ft) above sea level.
Overview
Ngi̋rg Pē̋thër Nêōw was founded durring the early 15th century in fall of the year 1413, by Glelè Glèshel Brelè. The establishment of Ngi̋rg Pē̋thër Nêōw was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glelè Glèshel Brelè struck deals with nearby nations and communities to establish Ngi̋rg Pē̋thër Nêōw as a prison colony.
Ngi̋rg Pē̋thër Nêōw was built using the conventions of Goblin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ngi̋rg Pē̋thër Nêōw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ngi̋rg Pē̋thër Nêōw is buildings are arranged arround a single spacious baked earthen mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
A look around Ngi̋rg Pē̋thër Nêōw gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Ngi̋rg Pē̋thër Nêōw acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Ngi̋rg Pē̋thër Nêōw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ngi̋rg Pē̋thër Nêōw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ngi̋rg Pē̋thër Nêōw's parks.
Ngi̋rg Pē̋thër Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ngi̋rg Pē̋thër Nêōw.
Ngi̋rg Pē̋thër Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ngi̋rg Pē̋thër Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ngi̋rg Pē̋thër Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ngi̋rg Pē̋thër Nêōw's public wards, blessings, and other arcane systems.
Ngi̋rg Pē̋thër Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Ngi̋rg Pē̋thër Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ngi̋rg Pē̋thër Nêōw's natural decorations nor waterways.
Ngi̋rg Pē̋thër Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ngi̋rg Pē̋thër Nêōw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ngi̋rg Pē̋thër Nêōw's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, autumn is skipped in Ngi̋rg Pē̋thër Nêōw.
The Witchcrow near Ngi̋rg Pē̋thër Nêōw are known to be quite timid.
Ngi̋rg Pē̋thër Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Elven High Magic energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5324 m2
Cattle and Similar Creatures: 329
Poultry: 3954
Swine: 263
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 131
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 3
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 8
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 4
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
405 of Ngi̋rg Pē̋thër Nêōw's population work within a Foundational Occupation.
26 work in Agriculture
87 work as Craftsmen
32 work as Merchants
65 work as Service Workers
40 work as General Laborers
14 work as Skilled Laborers
58 work as Civil Servants
38 work in Cottage Industries
21 work as Artists
24 work in Produce Industries
834 of Ngi̋rg Pē̋thër Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 79 (6%) are noncontributers.
Points of Interest
The center of Ngi̋rg Pē̋thër Nêōw's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Ngi̋rg Pē̋thër Nêōw's local festivals commemorates this miracle.